SHERP

Improvement of Drape Simulation Speed using Constrained Fabric Collision

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Authors
Sul, In Hwan; Kang, Tae Jin
Issue Date
2004
Publisher
Emerald
Citation
International Journal of Clothing Science and Technology, vol.16 no.1/2, pp. 43-50
Keywords
SimulationComputer aided designFabric production processes
Abstract
Garment is generally a 3D object made of 2D fabric. So, it is necessary to predict the
garment drape shape when designing fabric patterns. There are several methods to simulate fabric
drape, but the calculation times are long for practical use. The bottleneck of the drape simulation is
the collision detection between fabric and human body and self contact detection of the fabric itself.
We assumed that the fabric collision occurs only locally to reduce the number of possible collisions.
We made the fabric patterns into ®nite elements and each element was given a local area number
so that only elements within certain area can contact with other ones.
ISSN
0955-6222
Language
English
URI
http://hdl.handle.net/10371/19237
DOI
https://doi.org/10.1108/09556220410520342
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College of Engineering/Engineering Practice School (공과대학/대학원)Dept. of Material Science and Engineering (재료공학부) Journal Papers (저널논문_재료공학부)
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