SHERP

Design, Analysis, and Optimization of LCD Backlight Unit Using Ray Tracing Simulation

Cited 0 time in webofscience Cited 0 time in scopus
Authors
Choi, Joonsoo; Hahn, Kwang-Soo; Seo, Heekyung; Kim, Seong-Cheol
Issue Date
2004-05
Publisher
Springer Verlag
Citation
Lecture Notes in Computer Science, Vol. 3045/2004 (2004) 837-846
Description
The original publication is available at www.springerlink.com.
Abstract
The design of BLU for LCD devices, whose goal is to achieve uniform illumination and high luminance across the LCD surface, requries an assistance of illumination design programs. The goal of this paper is to develop a design and analysis tool to model an efficient BLU. The rendering techniques traditionally used in the field of computer graphics are the usual tools of choice to analyze BLU. An analysis method based on Monte Carlo photon tracing to evaluate the optical performance of BLU is presented. An optimization technique based on direct search method, a simplex method by Nelder and Mead, to achieve an optimal uniform illumination is also discussed.
ISSN
0302-9743 (print)1611-3349 (online)
Language
English
URI
http://hdl.handle.net/10371/5125
DOI
https://doi.org/10.1007/b98053
Files in This Item:
Appears in Collections:
College of Engineering/Engineering Practice School (공과대학/대학원)Dept. of Electrical and Computer Engineering (전기·정보공학부)Journal Papers (저널논문_전기·정보공학부)
  • mendeley

Items in S-Space are protected by copyright, with all rights reserved, unless otherwise indicated.

Browse