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Design, Analysis, and Optimization of LCD Backlight Unit using Ray Tracing Simulation

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dc.contributor.authorKim, Seong-Cheol-
dc.contributor.authorSeo, Heekyung-
dc.contributor.authorHahn, Kwang-Soo-
dc.contributor.authorChoi, Joonsoo-
dc.date.accessioned2009-08-26T02:09:41Z-
dc.date.available2009-08-26T02:09:41Z-
dc.date.issued2004-05-17-
dc.identifier.citationThe 2004 International Conference on Computational Science and Its Applications (ICCSA'2004), Proceedings, Part III pp. 837-846, 2004en
dc.identifier.urihttps://hdl.handle.net/10371/7834-
dc.description.abstractThe design of BLU for LCD devices, whose goal is to achieve
uniform illumination and high luminance across the LCD surface, requries an
assistance of illumination design programs. The goal of this paper is to develop
a design and analysis tool to model an efficient BLU. The rendering techniques
traditionally used in the field of computer graphics are the usual tools of choice
to analyze BLU. An analysis method based on Monte Carlo photon tracing to
evaluate the optical performance of BLU is presented. An optimization
technique based on direct search method, a simplex method by Nelder and
Mead, to achieve an optimal uniform illumination is also discussed.
en
dc.language.isoenen
dc.publisherSpringer Verlagen
dc.titleDesign, Analysis, and Optimization of LCD Backlight Unit using Ray Tracing Simulationen
dc.typeConference Paperen
dc.contributor.AlternativeAuthor김성철-
dc.contributor.AlternativeAuthor서희경-
dc.contributor.AlternativeAuthor한광수-
dc.contributor.AlternativeAuthor최준수-
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