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Virtual Worlds Overview

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Authors

McCormick, Debbie

Issue Date
2008
Publisher
서울대학교 외국어교육연구소
Citation
외국어교육연구, Vol.11, pp. 31-35
Abstract
The convergence of open source content creation tools, gaming technology and the
evolution of text-based Multi-User Virtual Environments (MUVEs) has facilitated the
evolution of the genre now commonly referred to as „virtual worlds‟. Today these
„worlds‟ feature rich, realistic graphical environments where participants interact, and sometimes create, fantasy realms that attract participants of various ages, cultures and genders.
ISSN
1229-5892
Language
English
URI
https://hdl.handle.net/10371/95918
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