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Methods for Easier and Trouble-Free Construction, Editing, and Simulation of Virtual Garments : 가상 의복의 생성, 수정 및 시뮬레이션을 위한 조작이 간편하고 문제를 발생시키지 않는 방법에 대한 연구

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dc.contributor.advisor고형석-
dc.contributor.author정일회-
dc.date.accessioned2017-07-14T06:06:35Z-
dc.date.available2017-07-14T06:06:35Z-
dc.date.issued2016-02-
dc.identifier.other000000132023-
dc.identifier.urihttps://hdl.handle.net/10371/125443-
dc.description학위논문 (박사)-- 서울대학교 대학원 : 자연과학대학 협동과정 계산과학전공, 2016. 2. 고형석.-
dc.description.abstractThis dissertation presents new methods for the construction, editing, and simulation of virtual garments. First, we describe a construction method called TAGCON, which constructs three-dimensional (3D) virtual garments from the given tagged and packed panels. Tagging and packing are performed by the user, and involve simple labeling and two-dimensional (2D) manipulation of the panels-
dc.description.abstracthowever, it does not involve any 3D manipulation. Then, TAGCON constructs the garment automatically by using algorithms that (1) position the panels at suitable locations around the body, and (2) find the matching seam lines and create the seam. We perform experiments using TAGCON to construct various types of garments. The proposed method significantly reduces the construction time and cumbersomeness.
Secondly, we propose a method to edit virtual garments with synced 2D and 3D modification. The presented methods of linear interpolation, extrapolation, and penetration detection help users to edit the virtual garment interactively without the loss of 2D and 3D synchronization.
After that, we propose a method to model the non-elastic components in the fabric stretch deformation in the context of developing physically based fabric simulator. We find that the above problem can be made tractable if we decompose the stretch deformation into the immediate elastic, viscoelastic, and plastic components. For the purpose of the simulator development, the decomposition must be possible at any stage of deformation and any occurrence of loading and unloading. Based on the observations of various constant force creep measurements, we make an assumption that, within a particular fabric, the viscoelastic and plastic components are proportional to each other and their ratio is invariant over time. Experimental results produced with the proposed method match with general expectations, and show that the method can represent the non-elastic stretch deformation for arbitrary time-varying force.
In addition, we present a method to represent stylish elements of garments such as pleats and lapels. Experimental results show that the proposed method is effective at resolving problems that are not easily resolved using physically based cloth simulators.
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dc.description.tableofcontentsChapter 1 Introduction 1
1.1 Digital Clothing 1
1.2 Garment Modeling 5
1.3 Physical Cloth Simulation 7
1.4 Dissertation Overview 9

Chapter 2 Previous Work 11
2.1 Garment Modeling 11
2.2 Physical Cloth Simulation 15

Chapter 3 Automatic Garment Construction from Pattern Analysis 17
3.1 Panel Classification 19
3.1.1 Panel Tagging 19
3.1.2 Panel Packing 22
3.1.3 Tagging-and-Packing Process 23
3.2 Classification of Seam-Line 24
3.3 Seam Creation 25
3.3.1 Creating the Intra-pack Seams 26
3.3.2 Creating the Inter-pack Seams 27
3.3.3 Creating the Inter-layer Seams 30
3.3.4 Seam-creation Process 31
3.4 Experiments 32
3.5 Conclusion 34

Chapter 4 Synced Garment Editing 39
4.1 Introduction to Synced Garment Editing 39
4.2 Geometric Approaches vs. Sensitivity Analysis 41
4.3 Trouble Free Synced Garment Editing 43

Chapter 5 Physically Based Non-Elastic Clothing Simulation 49
5.1 Classification of Deformation 50
5.2 Modeling Non-Elastic Deformations 53
5.2.1 Development of the Non-Elastic Model 55
5.2.2 Parameter Value Determination 60
5.3 Implementation 61
5.4 Experiments 65

Chapter 6 Tangle Avoidance with Pre-Folding 73
6.1 Problem of the First Frame Tangle 73
6.2 Tangle Avoidance with Pre-Folding 75

Chapter 7 Conclusion 81

Appendix A Simplification in the Decomposition of Stretch Deformation 85

Bibliography 87

초 록 99
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dc.formatapplication/pdf-
dc.format.extent11590584 bytes-
dc.format.mediumapplication/pdf-
dc.language.isoen-
dc.publisher서울대학교 대학원-
dc.subjectvirtual garment construction-
dc.subjectvirtual garment editing-
dc.subjectcloth simulation-
dc.subjectnon-elastic deformation-
dc.subject.ddc004-
dc.titleMethods for Easier and Trouble-Free Construction, Editing, and Simulation of Virtual Garments-
dc.title.alternative가상 의복의 생성, 수정 및 시뮬레이션을 위한 조작이 간편하고 문제를 발생시키지 않는 방법에 대한 연구-
dc.typeThesis-
dc.description.degreeDoctor-
dc.citation.pages100-
dc.contributor.affiliation자연과학대학 협동과정 계산과학전공-
dc.date.awarded2016-02-
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