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College of Engineering/Engineering Practice School (공과대학/대학원)
Dept. of Industrial Engineering (산업공학과)
Theses (Ph.D. / Sc.D._산업공학과)
Modeling touch gestures to propose optimal design guidelines based on human performance measures : 최적의 터치 동작 설계를 위한 인간 성능 모형 개발
DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | 윤명환 | - |
dc.contributor.author | 조장현 | - |
dc.date.accessioned | 2017-10-27T16:36:37Z | - |
dc.date.available | 2017-10-27T16:36:37Z | - |
dc.date.issued | 2017-08 | - |
dc.identifier.other | 000000145864 | - |
dc.identifier.uri | https://hdl.handle.net/10371/136744 | - |
dc.description | 학위논문 (박사)-- 서울대학교 대학원 공과대학 산업공학과, 2017. 8. 윤명환. | - |
dc.description.abstract | Touch interface has evolved into dominant interface system for smartphones over the last 10 years. This evolutionary process has been applicable not only to the smartphone, but also to small hand-held smart devices like portable game consoles and tablet devices. Even further, the most recent Microsoft Windows operating system supports both traditional point and click interface as well as touch interface for broader coverage of OS on digital devices.
Identifying factors contributing the human performance on touch interface system has been studied by wide range of researchers globally. Designers and manufacturers of smart devices with touch interface system could benefit from the findings of these studies since they may provide opportunities to design and implement better performing and more usable product with competitive edge over competitors. In this study, we investigated factors affecting human performance on touch interface systems to establish practical design guidelines for designers and manufacturers of smart devices with touch interface system. The first group of factors is demography related variables such as gender, regions and age. The second group of factors is interaction related variables such as number of hands involved in interacting with touch system – one handed versus two handed postures. Finally and most importantly, design-related variables such as sizes, shapes or locations of touch targets are investigated. Our main goal of this study is to identify what are the most affecting factors to human performance of touch interface systems and establish mathematical modeling among them. Developed performance modeling will be leveraged to estimate expected human performance without conducting usability testing on given touch interface system. Once demography, interaction and design related variables are given, we will be able to propose expected performance level by inputting those variables into the established model, thus will contribute to the optimal design practice. Touch gestures considered in this study are tap touch, move touch and flick touch, which are the most widely used touch gestures in designing and implementing touch interface system. We have recruited 259 subjects from 4 major metropolitan areas across 3 different countries – New York, San Francisco, London and Paris and conducted controlled laboratory experiment. In order to assess human performance of each touch gesture, we have defined individual performance measures of each gesture such as task completion time, velocity, throughput introduced by Fitts law (Fitts, 1954), variance/accuracy ratio introduced by Chan & Childress (1990), accuracy or offset tendency from a desired line of target. By investigating these performance measures, we could come up with design guidelines about design specifications such as size and movement direction as well as qualitative insights on how touch gestures are different across all the factors we have gathered from the experimental setup. Design strategies and guidelines as well as human performance modeling will contribute to develop effective and efficient touch interface systems. | - |
dc.description.tableofcontents | Introduction 1
1.1Background 1 1.2Research questions 2 1.3Document Outline 3 Literature reviews 5 2.1Potential variables affecting touch interface 5 2.2Gestures used in touch interface design 6 2.3How people hold mobile devices 9 2.4Design for thumbs 13 2.5Touch target size guidelines 14 2.6Estimating touch sizes 17 2.7Human performance models 20 2.8Human performance by gender and age 27 2.9Thumb-based touch interaction 29 2.10Models of human motor control 32 Tap touch experiment 37 3.1Introduction 37 3.2Methods 40 3.2.1 Task design 40 3.2.2 Experimental design 41 3.2.3 Subjects 42 3.2.4 Data analysis method 43 3.3Results 45 3.3.1 Normality check 45 3.3.2 Variables affecting task completion time on tap touch 47 3.3.3 Variables affecting distance to target on tap touch 55 3.3.4 Variables affecting angle from positive x-axis to touch point on tap touch 62 3.3.5 Variables affecting speed accuracy ratio on tap touch 68 3.4Conclusion and discussion 75 3.4.1 Speed accuracy trade off 75 3.4.2 Implications on angle from X axis 78 3.4.3 Leveraging performance prediction models 79 3.4.4 Recommended design strategies 80 3.4.5 Tap target size recommendation 81 Move touch experiment 85 4.1Introduction 85 4.2Methods 88 4.2.1 Task design 88 4.2.2 Experimental design 89 4.2.3 Subjects 90 4.3Data analysis method 91 4.3.1 Data handling 92 4.3.2 Result 92 4.3.3 Normality check 92 4.3.4 Variables affecting task velocity on move touch 94 4.3.5 Variables affecting accuracy of initial touch on move touch 105 4.3.6 Variables affecting accuracy of final release on move touch 113 4.3.7 Variables affecting throughput on move touch 121 4.4Conclusion and discussion 130 4.4.1 Design strategy for one hand versus two hands 130 4.4.2 Design strategy on moving direction 131 4.4.3 Design strategy on object sizes 132 4.4.4 Leveraging performance prediction models 132 Flick touch experiment 135 5.1Introduction 135 5.2Method 137 5.2.1 Task design 137 5.2.2 Experimental design 137 5.3Data analysis method 139 5.3.1 Data handling 140 5.4Results 140 5.4.1 Normality check 140 5.4.2 Variables affecting task completion time on flick touch 142 5.4.3 Variables affecting travel distance on flick touch 148 5.4.4 Variables affecting angle on flick touch 154 5.4.5 Variables affecting offset Y on flick touch 159 5.5Conclusion and discussion 164 5.5.1 Design strategy on demography and interaction related variables for flick movement 165 5.5.2 Design strategy on design-related variables for flick movement 166 5.5.3 Leveraging performance prediction models 167 Conclusion 169 6.1Research goals 169 6.2Summary of findings 170 6.3Performance prediction models 172 6.4Limitations and future studies 172 Bibliography 175 Abstract (in Korean) 186 | - |
dc.format | application/pdf | - |
dc.format.extent | 3586552 bytes | - |
dc.format.medium | application/pdf | - |
dc.language.iso | en | - |
dc.publisher | 서울대학교 대학원 | - |
dc.subject | touch | - |
dc.subject | gesture | - |
dc.subject | smart device | - |
dc.subject | human performance | - |
dc.subject | design | - |
dc.subject | guideline | - |
dc.subject.ddc | 670.42 | - |
dc.title | Modeling touch gestures to propose optimal design guidelines based on human performance measures | - |
dc.title.alternative | 최적의 터치 동작 설계를 위한 인간 성능 모형 개발 | - |
dc.type | Thesis | - |
dc.description.degree | Doctor | - |
dc.contributor.affiliation | 공과대학 산업공학과 | - |
dc.date.awarded | 2017-08 | - |
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