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How to evoke consumer approach intention toward VR stores? Sequential mediation through telepresence and experiential value

DC Field Value Language
dc.contributor.authorJang, Ju Yeun-
dc.contributor.authorHur, Hee Jin-
dc.contributor.authorChoo, Ho Jung-
dc.date.accessioned2019-03-25T04:31:59Z-
dc.date.available2019-03-25T13:35:06Z-
dc.date.issued2019-03-18-
dc.identifier.citationFashion and Textiles. 2019 Mar 18;6(1):12ko_KR
dc.identifier.issn2198-0802-
dc.identifier.urihttps://hdl.handle.net/10371/147211-
dc.description.abstractThis study explores the roles of vividness and interactivity—two technological dimensions of virtual reality mediums—for consumers approach intention toward immersive virtual reality stores. In addition to telepresence, a well-established variable in explaining the effectiveness of virtual mediums, this study proposes experiential value as the second mediator that can lead to successful consumer experiences in commercial virtual environments. We recruited 101 volunteers who were willing to experience a virtual reality store with head-mounted displays. The results show that participants who perceive higher vividness and interactivity of an immersive virtual reality store tend to show stronger approach intentions, and that such positive influences are serially mediated by perceived telepresence and experiential shopping value. In multiple-step mediation analysis, the perceived experiential shopping value is found to be the key determinant in evoking consumers approach intention. The study concludes that virtual reality stores should be built in a way that provides experiential value by utilizing strong telepresence to achieve positive consumers approach intention. Suggestions for further research and practical applications are also discussed.ko_KR
dc.description.sponsorshipThis research was supported by the Global Research Network Program (code NRF-2014S1A2A2028434) and the Global PH.D Fellowship Program (code NRF-2017H1A2A1044308) of the National Research Foundation of Korea.ko_KR
dc.language.isoenko_KR
dc.publisherSpringer Openko_KR
dc.subjectImmersive virtual realityko_KR
dc.subjectVirtual reality storeko_KR
dc.subjectVividnessko_KR
dc.subjectInteractivityko_KR
dc.subjectTelepresenceko_KR
dc.subjectExperiential shopping valueko_KR
dc.subjectApproach intentionko_KR
dc.titleHow to evoke consumer approach intention toward VR stores? Sequential mediation through telepresence and experiential valueko_KR
dc.typeArticleko_KR
dc.contributor.AlternativeAuthor장주은-
dc.contributor.AlternativeAuthor허희진-
dc.contributor.AlternativeAuthor주호정-
dc.identifier.doi10.1186/s40691-018-0166-9-
dc.language.rfc3066en-
dc.rights.holderThe Author(s)-
dc.date.updated2019-03-24T04:20:25Z-
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