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How to evoke consumer approach intention toward VR stores? Sequential mediation through telepresence and experiential value
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Jang, Ju Yeun | - |
dc.contributor.author | Hur, Hee Jin | - |
dc.contributor.author | Choo, Ho Jung | - |
dc.date.accessioned | 2019-03-25T04:31:59Z | - |
dc.date.available | 2019-03-25T13:35:06Z | - |
dc.date.issued | 2019-03-18 | - |
dc.identifier.citation | Fashion and Textiles. 2019 Mar 18;6(1):12 | ko_KR |
dc.identifier.issn | 2198-0802 | - |
dc.identifier.uri | https://hdl.handle.net/10371/147211 | - |
dc.description.abstract | This study explores the roles of vividness and interactivity—two technological dimensions of virtual reality mediums—for consumers approach intention toward immersive virtual reality stores. In addition to telepresence, a well-established variable in explaining the effectiveness of virtual mediums, this study proposes experiential value as the second mediator that can lead to successful consumer experiences in commercial virtual environments. We recruited 101 volunteers who were willing to experience a virtual reality store with head-mounted displays. The results show that participants who perceive higher vividness and interactivity of an immersive virtual reality store tend to show stronger approach intentions, and that such positive influences are serially mediated by perceived telepresence and experiential shopping value. In multiple-step mediation analysis, the perceived experiential shopping value is found to be the key determinant in evoking consumers approach intention. The study concludes that virtual reality stores should be built in a way that provides experiential value by utilizing strong telepresence to achieve positive consumers approach intention. Suggestions for further research and practical applications are also discussed. | ko_KR |
dc.description.sponsorship | This research was supported by the Global Research Network Program (code NRF-2014S1A2A2028434) and the Global PH.D Fellowship Program (code NRF-2017H1A2A1044308) of the National Research Foundation of Korea. | ko_KR |
dc.language.iso | en | ko_KR |
dc.publisher | Springer Open | ko_KR |
dc.subject | Immersive virtual reality | ko_KR |
dc.subject | Virtual reality store | ko_KR |
dc.subject | Vividness | ko_KR |
dc.subject | Interactivity | ko_KR |
dc.subject | Telepresence | ko_KR |
dc.subject | Experiential shopping value | ko_KR |
dc.subject | Approach intention | ko_KR |
dc.title | How to evoke consumer approach intention toward VR stores? Sequential mediation through telepresence and experiential value | ko_KR |
dc.type | Article | ko_KR |
dc.contributor.AlternativeAuthor | 장주은 | - |
dc.contributor.AlternativeAuthor | 허희진 | - |
dc.contributor.AlternativeAuthor | 주호정 | - |
dc.identifier.doi | 10.1186/s40691-018-0166-9 | - |
dc.language.rfc3066 | en | - |
dc.rights.holder | The Author(s) | - |
dc.date.updated | 2019-03-24T04:20:25Z | - |
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