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SeqHAND: RGB-Sequence-Based 3D Hand Pose and Shape Estimation

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dc.contributor.authorYang, John-
dc.contributor.authorChang, Hyung Jin-
dc.contributor.authorLee, Seungeui-
dc.contributor.authorKwak, Nojun-
dc.date.accessioned2024-08-08T01:28:02Z-
dc.date.available2024-08-08T01:28:02Z-
dc.date.created2024-06-05-
dc.date.created2024-06-05-
dc.date.created2024-06-05-
dc.date.issued2020-
dc.identifier.citationLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics), Vol.12357 LNCS, pp.122-139-
dc.identifier.issn0302-9743-
dc.identifier.urihttps://hdl.handle.net/10371/206092-
dc.description.abstract3D hand pose estimation based on RGB images has been studied for a long time. Most of the studies, however, have performed frame-by-frame estimation based on independent static images. In this paper, we attempt to not only consider the appearance of a hand but incorporate the temporal movement information of a hand in motion into the learning framework, which leads to the necessity of a large-scale dataset with sequential RGB hand images. We propose a novel method that generates a synthetic dataset that mimics natural human hand movements by re-engineering annotations of an extant static hand pose dataset into pose-flows. With the generated dataset, we train a newly proposed recurrent framework, exploiting visuo-temporal features from sequential synthetic hand images and emphasizing smoothness of estimations with temporal consistency constraints. Our novel training strategy of detaching the recurrent layer of the framework during domain finetuning from synthetic to real allows preservation of the visuo-temporal features learned from sequential synthetic hand images. Hand poses that are sequentially estimated consequently produce natural and smooth hand movements which lead to more robust estimations. Utilizing temporal information for 3D hand pose estimation significantly enhances general pose estimations by outperforming state-of-the-art methods in our experiments on hand pose estimation benchmarks.-
dc.language영어-
dc.publisherSpringer Science and Business Media Deutschland GmbH-
dc.titleSeqHAND: RGB-Sequence-Based 3D Hand Pose and Shape Estimation-
dc.typeArticle-
dc.identifier.doi10.1007/978-3-030-58610-2_8-
dc.citation.journaltitleLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)-
dc.identifier.scopusid2-s2.0-85093118499-
dc.citation.endpage139-
dc.citation.startpage122-
dc.citation.volume12357 LNCS-
dc.description.isOpenAccessY-
dc.contributor.affiliatedAuthorKwak, Nojun-
dc.type.docTypeConference Paper-
dc.description.journalClass1-
dc.subject.keywordAuthor3D hand pose estimations-
dc.subject.keywordAuthorPose-flow generation-
dc.subject.keywordAuthorSynthetic hand motion dataset-
dc.subject.keywordAuthorSynthetic-to-real domain gap reduction-
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  • Graduate School of Convergence Science & Technology
  • Department of Intelligence and Information
Research Area Feature Selection and Extraction, Object Detection, Object Recognition

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