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Development of an automated computerized visual acuity and stereoacuity test in children using an interactive video game : 비디오게임을 이용한 원거리시력 및 원거리입체시 측정 프로그램의 개발 : 신뢰성 및 유효성 평가

DC Field Value Language
dc.contributor.advisor황정민-
dc.contributor.author마대중-
dc.date.accessioned2017-07-19T10:09:52Z-
dc.date.available2017-07-19T10:09:52Z-
dc.date.issued2013-02-
dc.identifier.other000000009282-
dc.identifier.urihttps://hdl.handle.net/10371/132354-
dc.description학위논문 (석사)-- 서울대학교 대학원 : 임상의과학과, 2013. 2. 황정민.-
dc.description.abstractIntroduction: To evaluate the test-retest reliability and validity of the new automated computerized distance visual acuity and stereoacuity test for children, which uses an interactive video game.
Methods: A total of 102 children aged between 3 and 7 years underwent the Snellen visual acuity test, the Distance Randot Stereotest, and the new automated computerized distance visual acuity and stereoacuity test. The test-retest reliability and validity of the automated computerized tests were assessed and compared to the Snellen visual acuity test and the Distance Randot Stereotest with frequency distributions of the differences, Bland–Altman plots, and Deming regression.
Results: The automated computerized distance visual acuity test had high test-retest reliability (95% limits of agreement ± 0.18 logMAR, 90.0% of the differences within 0.2 logMAR) and acceptable validity as compared to the Snellen visual acuity chart (95% limits of agreement ± 0.27 logMAR, 81.3% of the differences within 0.2 logMAR). The automated computerized distance stereoacuity test had high test-retest reliability (95% limits of agreement ± 0.29 log arc second, 95.1% of the differences within 0.3 log arc second) and acceptable validity as compared to the Distance Randot Stereotest (95% limits of agreement ± 0.35 log arc second, 93.9% of the differences within 0.3l log arc second).
Conclusions: The new automated computerized distance visual acuity and stereoacuity test, which uses an interactive video game, has good reliability and acceptable validity compared to the Snellen visual acuity chart and the Distance Randot Stereotest.
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dc.description.tableofcontentsI. INTRODUCTION 1
II. METHODS
1. Subjects 2
2. Automated computerized distance visual acuity and stereoacuity test 2
3. Evaluation procedures. 6
4. Statistical analyses 6
III. RESULTS
1. Subjects 8
2. Automated computerized visual acuity test 8
3. Automated computerized stereoacuity test 14
IV. DISCUSSION 16
V.REFERENCES 21
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dc.formatapplication/pdf-
dc.format.extent889543 bytes-
dc.format.mediumapplication/pdf-
dc.language.isoen-
dc.publisher서울대학교 대학원-
dc.subject시력-
dc.subject입체시-
dc.subject비디오게임-
dc.subject자동화-
dc.subject전산화-
dc.subject신뢰성-
dc.subject유효성-
dc.subject.ddc610-
dc.titleDevelopment of an automated computerized visual acuity and stereoacuity test in children using an interactive video game-
dc.title.alternative비디오게임을 이용한 원거리시력 및 원거리입체시 측정 프로그램의 개발 : 신뢰성 및 유효성 평가-
dc.typeThesis-
dc.contributor.AlternativeAuthorDAE JOONG MA-
dc.description.degreeMaster-
dc.citation.pagesV, 28-
dc.contributor.affiliation의과대학 임상의과학과-
dc.date.awarded2013-02-
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