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Development of a Model for Simple Educational Mobile Applications: A Case Study of Evaluation Matrix : 간편 교육용 모바일 앱 구현을 위한 모델 개발: 평가행렬법에 대한 사례 연구

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dc.contributor.advisorCheolil Lim-
dc.contributor.author유누스-
dc.date.accessioned2017-10-31T08:04:52Z-
dc.date.available2017-10-31T08:04:52Z-
dc.date.issued2017-08-
dc.identifier.other000000146552-
dc.identifier.urihttps://hdl.handle.net/10371/137744-
dc.description학위논문 (석사)-- 서울대학교 대학원 사범대학 교육학과(교육공학전공), 2017. 8. Cheolil Lim.-
dc.description.abstractMobile devices, especially smartphones, have become one of the most indispensable parts of our lives. The popularity of smartphones and mobile applications has been increasing and mobile technology has been enhanced day by day. Accordingly, educators too have been trying to utilize these technologies for educational purposes. Through the various educational studies on mobile devices, these technologies already have proved how much they are powerful in higher education settings. The unique capabilities of mobile technologies, including connectivity, cameras, sensors, and GPS provide a variety of learning experiences and offer new opportunities for learners both inside and outside the classroom.
This study has been progressed as followed. First, the initial Model for Developing Simple Educational Mobile Applications (MODSEMA) has been constructed based on the corresponding literature review. Second, According to the feedbacks derived from the interviews conducted with three experts on MODSEMA, it has been revised. After that, the modified MODSEMA has been validated through a case study in which the app named Evaluation Matrix, used for promoting creativity, has been developed by following it. During and after the implementation of the case study, MODSEMA has been revised whenever is needed, and then, the ultimate MODSEMA has been proposed for educators, researchers and developers.
This study has a significance due to the followings. First, the proposed model, MODSEMA, encompasses all development process, provides a detailed guidance on how to apply it and demonstrates its implementation method via a case study. Besides, it serves information on major mobile platforms, development environments, tools and user interface (UI) frameworks, which are continuously changing and developing technologies providing new opportunities and alternatives for developers. In addition, MODSEMA guides on how to evaluate the mobile application depending on its development stage. Second, this study clearly shows that thanks to evolving technology enabling to develop hybrid apps working on multiple mobile platforms, it is possible to develop an educational mobile application which has a high usability including effectiveness, efficiency and satisfaction and which copes with the heterogeneity problem of classrooms. The advantages of hybrid apps are not only that they are available in multiple mobile services including IOS, Android and Windows Phone, but also that they provide high performance and high-quality UI as much as native apps. Lastly, this study also verified that learners want to utilize mobile applications more for educational purposes, a conclusion derived from the analyses of usability questionnaires conducted as a part of the case study.
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dc.description.tableofcontentsCHAPTER I. INTRODUCTION 1
1. Background of the Study 1
2. Research Questions 4
3. Definition of Terms 5
CHAPTER II. LITERATURE REVIEW 6
1. Mobile Devices for Learning 6
2. Mobile Application Development 8
2.1. Major Mobile Operating Systems (Platforms) 8
2.2. Existing Approaches to Developing Mobile Applications for Educational Purposes 10
2.3. Challenges in Mobile Application Development 14
3. Evaluation Matrix for CPS 16
3.1. Creative Problem Solving (CPS) 17
3.2. Tools used in CPS 18
3.3. Evaluation Matrix 20
CHAPTER III. RESEARCH METHODOLOGY 24
1. Research Method 24
2. Research Procedure 25
CHAPTER IV: RESULTS 29
1. The Initial Model for Developing a Simple Educational Mobile Application (MODSEMA) 29
2. Interview with Experts on the initial MODSEMA 32
3. The Revised MODSEMA 37
3.1. ANALYSIS 37
3.2. DESIGN 65
3.3. DEVELOPMENT 78
3.4. IMPLEMENTATION & EVALUATION 80
4. A Case Study: Evaluation Matrix App 85
4.1. ANALYSIS 85
4.2. DESIGN 92
4.3. DEVELOPMENT 108
4.4. IMPLEMENTATION & EVALUATION 126
5. The Final Model for Developing a Simple Educational Mobile Application (MODSEMA) 139
5.1. Changing the Place of Identify the user interface design requirements for the Mobile App Step 139
5.2. Inserting Determine the database type and its service Step into Analysis Phase 140
5.3. Adding Pilot Test Step into Development Phase 142
5.4. Providing an Iterative Process inside of Development Phase 142
CHAPTER V: DISCUSSION & CONCLUSION 143
1. DISCUSSION 143
1.1. Implications on MODSEMA 144
1.2. Implications on Evaluation Matrix app 147
1.3. Suggestions for App Developers 149
2. CONCLUSION 153
2.1. Summary and Conclusion 153
2.2. Limitations 159
2.3. Future Works 161
REFERENCES 162
APPENDIXES 180
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dc.formatapplication/pdf-
dc.format.extent3789928 bytes-
dc.format.mediumapplication/pdf-
dc.language.isoen-
dc.publisher서울대학교 대학원-
dc.subjecteducational mobile application development-
dc.subjecteducational mobile application-
dc.subjectmobile learning-
dc.subjectm-learning-
dc.subjectPhoneGap-
dc.subjectEvaluation Matrix-
dc.subject.ddc371.3078-
dc.titleDevelopment of a Model for Simple Educational Mobile Applications: A Case Study of Evaluation Matrix-
dc.title.alternative간편 교육용 모바일 앱 구현을 위한 모델 개발: 평가행렬법에 대한 사례 연구-
dc.typeThesis-
dc.contributor.AlternativeAuthorYunus Emre OZTURK-
dc.description.degreeMaster-
dc.contributor.affiliation사범대학 교육학과(교육공학전공)-
dc.date.awarded2017-08-
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