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Commercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancement

DC Field Value Language
dc.contributor.authorChoi, Eunhye-
dc.contributor.authorShin, Suk-Ho-
dc.contributor.authorRyu, Jeh-Kwang-
dc.contributor.authorJung, Kyu-In-
dc.contributor.authorKim, Shin-Young-
dc.contributor.authorPark, Min-Hyeon-
dc.date.accessioned2020-08-20T07:03:04Z-
dc.date.available2020-08-20T16:12:25Z-
dc.date.issued2020-02-03-
dc.identifier.citationBehavioral and Brain Functions. 2020 Feb 03;16(1):2ko_KR
dc.identifier.issn1744-9081-
dc.identifier.urihttps://doi.org/10.1186/s12993-020-0165-z-
dc.identifier.urihttps://hdl.handle.net/10371/168733-
dc.description.abstractBackground
Unlike the emphasis on negative results of video games such as the impulsive engagement in video games, cognitive training studies in individuals with cognitive deficits showed that characteristics of video game elements were helpful to train cognitive functions. Thus, this study aimed to have a more balanced view toward the video game playing by reviewing genres of commercial video games and the association of video games with cognitive functions and modulating factors. Literatures were searched with search terms (e.g. genres of video games, cognitive training) on database and Google scholar.

Results
video games, of which purpose is players entertainment, were found to be positively associated with cognitive functions (e.g. attention, problem solving skills) despite some discrepancy between studies. However, the enhancement of cognitive functions through video gaming was limited to the task or performance requiring the same cognitive functions. Moreover, as several factors (e.g. age, gender) were identified to modulate cognitive enhancement, the individual difference in the association between video game playing and cognitive function was found.

Conclusion
Commercial video games are suggested to have the potential for cognitive function enhancement. As understanding the association between video gaming and cognitive function in a more balanced view is essential to evaluate the potential outcomes of commercial video games that more people reported to engage, this review contributes to provide more objective evidence for commercial video gaming.
ko_KR
dc.description.sponsorshipIt was supported by a grant from Game Science Forum in South Koreako_KR
dc.language.isoenko_KR
dc.publisherBMCko_KR
dc.subjectCognitive functions-
dc.subjectCommercial video games-
dc.subjectGenres of video games-
dc.subjectModulating factors-
dc.titleCommercial video games and cognitive functions: video game genres and modulating factors of cognitive enhancementko_KR
dc.typeArticleko_KR
dc.contributor.AlternativeAuthor최은혜-
dc.contributor.AlternativeAuthor신석호-
dc.contributor.AlternativeAuthor류재광-
dc.contributor.AlternativeAuthor정규인-
dc.contributor.AlternativeAuthor김신영-
dc.contributor.AlternativeAuthor박민현-
dc.citation.journaltitleBehavioral and Brain Functionsko_KR
dc.language.rfc3066en-
dc.rights.holderThe Author(s)-
dc.date.updated2020-06-17T13:13:07Z-
dc.citation.number1ko_KR
dc.citation.startpage2ko_KR
dc.citation.volume16ko_KR
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