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Key issues and technologies for AR/VR head-mounted displays

DC Field Value Language
dc.contributor.authorLee, Byoungho-
dc.contributor.authorYoo, Chanhyung-
dc.contributor.authorJeong, Jinsoo-
dc.contributor.authorLee, Byounghyo-
dc.contributor.authorBang, Kiseung-
dc.date.accessioned2022-10-18T00:34:29Z-
dc.date.available2022-10-18T00:34:29Z-
dc.date.created2022-10-12-
dc.date.issued2020-02-
dc.identifier.citationADVANCES IN DISPLAY TECHNOLOGIES X, Vol.11304, p. 1130402-
dc.identifier.issn0277-786X-
dc.identifier.urihttps://hdl.handle.net/10371/186401-
dc.description.abstractWe first discuss the key factors of augmented reality (AR) and virtual reality (VR) displays. Various requirements for immersive experiences are categorized as six factors that must be considered when designing the AR/VR head-mounted displays (HMDs). These factors have a strong correlation with other factors and should maintain a moderate balance between them. Based on recent researches we second introduce various technologies for AR/VR. By comparing the pros and cons of each method, we discuss the progression of AR/VR devices that can provide more affordable HMD devices for the public.-
dc.language영어-
dc.publisherSPIE-INT SOC OPTICAL ENGINEERING-
dc.titleKey issues and technologies for AR/VR head-mounted displays-
dc.typeArticle-
dc.identifier.doi10.1117/12.2551400-
dc.citation.journaltitleADVANCES IN DISPLAY TECHNOLOGIES X-
dc.identifier.wosid000552303500001-
dc.identifier.scopusid2-s2.0-85082663382-
dc.citation.startpage1130402-
dc.citation.volume11304-
dc.description.isOpenAccessN-
dc.contributor.affiliatedAuthorLee, Byoungho-
dc.type.docTypeProceedings Paper-
dc.description.journalClass1-
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