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Improvement of Drape Simulation Speed using Constrained Fabric Collision

DC Field Value Language
dc.contributor.authorSul, In Hwan-
dc.contributor.authorKang, Tae Jin-
dc.date.accessioned2009-12-10T01:58:01Z-
dc.date.available2009-12-10T01:58:01Z-
dc.date.issued2004-
dc.identifier.citationInternational Journal of Clothing Science and Technology, vol.16 no.1/2, pp. 43-50en
dc.identifier.issn0955-6222-
dc.identifier.urihttps://hdl.handle.net/10371/19237-
dc.description.abstractGarment is generally a 3D object made of 2D fabric. So, it is necessary to predict the
garment drape shape when designing fabric patterns. There are several methods to simulate fabric
drape, but the calculation times are long for practical use. The bottleneck of the drape simulation is
the collision detection between fabric and human body and self contact detection of the fabric itself.
We assumed that the fabric collision occurs only locally to reduce the number of possible collisions.
We made the fabric patterns into ®nite elements and each element was given a local area number
so that only elements within certain area can contact with other ones.
en
dc.language.isoen-
dc.publisherEmeralden
dc.subjectSimulationen
dc.subjectComputer aided designen
dc.subjectFabric production processesen
dc.titleImprovement of Drape Simulation Speed using Constrained Fabric Collisionen
dc.typeArticleen
dc.contributor.AlternativeAuthor설인환-
dc.contributor.AlternativeAuthor강태진-
dc.identifier.doi10.1108/09556220410520342-
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