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A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters

Cited 60 time in Web of Science Cited 66 time in Scopus
Authors

Won, Jungdam; Gopinath, Deepak; Hodgins, Jessica

Issue Date
2020-07
Publisher
Association for Computing Machinary, Inc.
Citation
ACM Transactions on Graphics, Vol.39 No.4, p. 3392381
Abstract
Human characters with a broad range of natural looking and physically realistic behaviors will enable the construction of compelling interactive experiences. In this paper, we develop a technique for learning controllers for a large set of heterogeneous behaviors. By dividing a reference library of motion into clusters of like motions, we are able to construct experts, learned controllers that can reproduce a simulated version of the motions in that cluster. These experts are then combined via a second learning phase, into a general controller with the capability to reproduce any motion in the reference library. We demonstrate the power of this approach by learning the motions produced by a motion graph constructed from eight hours of motion capture data and containing a diverse set of behaviors such as dancing (ballroom and breakdancing), Karate moves, gesturing, walking, and running.
ISSN
0730-0301
URI
https://hdl.handle.net/10371/201176
DOI
https://doi.org/10.1145/3386569.3392381
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