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청소년의 여가·문화를 위한 몰입·중독 컴퓨터게임 선별준거 연구 : (A)Study on flow vs. addictive computer game standards, for leisure and culture of adolescents
DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | 이미나 | - |
dc.contributor.author | 권재원 | - |
dc.date.accessioned | 2010-01-22T01:31:29Z | - |
dc.date.available | 2010-01-22T01:31:29Z | - |
dc.date.copyright | 2004. | - |
dc.date.issued | 2004 | - |
dc.identifier.uri | http://dcollection.snu.ac.kr:80/jsp/common/DcLoOrgPer.jsp?sItemId=000000054600 | kog |
dc.identifier.uri | https://hdl.handle.net/10371/42173 | - |
dc.description | 학위논문(박사)--서울대학교 대학원 :사회교육과 일반사회전공,2004. | ko |
dc.format.extent | vii, 113 p. | ko |
dc.language.iso | ko | ko |
dc.publisher | 서울대학교 대학원 | ko |
dc.subject | 주요어: 몰입 | ko |
dc.subject | Key words: flow | ko |
dc.subject | 최적 경험 | ko |
dc.subject | Optimal experience | ko |
dc.subject | 자기 목적적 컴퓨터게임 | ko |
dc.subject | Autotelic computer game | ko |
dc.subject | 보상강화 컴퓨터게임 | ko |
dc.subject | Reward-reinforcing computer game | ko |
dc.subject | 컴퓨터게임 중독증 | ko |
dc.subject | Computer game addiction | ko |
dc.subject | 다중선형회귀분석 | ko |
dc.subject | Multi-linear regression. | ko |
dc.title | 청소년의 여가·문화를 위한 몰입·중독 컴퓨터게임 선별준거 연구 | ko |
dc.title.alternative | (A)Study on flow vs. addictive computer game standards, for leisure and culture of adolescents | ko |
dc.type | Thesis | - |
dc.contributor.department | 사회교육과 일반사회전공 | - |
dc.description.degree | Doctor | ko |
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