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집합재(Collective Goods)가 가상커뮤니티(Virtual Community) 활동에 미치는 영향 : Effects of Collective Goods on Virtual Community Activity
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- Authors
- Issue Date
- 2003-09
- Publisher
- 서울대학교 경영대학 경영연구소
- Citation
- 경영논집, Vol.37 No.2∙3, pp. 61-90
- Keywords
- virtual community ; collective goods
- Abstract
- With the emergence of new communication technologies, virtual communities now
became an important part of our lives. A virtual community is defined as a group of people
with common interests and needs who interact with each other via computer network in
cyberspace. In this research, we empirically investigated how collective goods affect the
member satisfaction and activity of virtual communities. Collective goods are goods that
cannot be produced individually but that can be produced as a group. Based on literature
survey, we classified collective goods into 5 types: social network, communion, knowledge,
experience, and transaction. All types of collective goods except transaction positively affected
the satisfaction of virtual communities, while social network, knowledge, and experience
positively affected the activity of virtual communities.
- ISSN
- 1229-0491
- Language
- Korean
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