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Software Synthesis for DSP Using Ptolemy

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dc.contributor.authorPino, Jose Luis-
dc.contributor.authorHa, Soonhoi-
dc.contributor.authorLee, Edward A.-
dc.contributor.authorBuck, Joseph T.-
dc.date.accessioned2009-08-24T02:45:54Z-
dc.date.available2009-08-24T02:45:54Z-
dc.date.issued1995-01-
dc.identifier.citationJournal of VLSI Signal Processing, 1995, vol. 9, no. 1-2, pp. 7-21en
dc.identifier.issn0922-5773 (print)-
dc.identifier.issn1573-109X (online)-
dc.identifier.urihttps://hdl.handle.net/10371/7545-
dc.description.abstractPtolemy is an environment for simulation, prototyping,
and software synthesis for heterogeneous systems. It
uses modern object-oriented software technology (in
C++) to model each subsystem in a natural and efficient
manner, and to integrate these subsystems into a whole.
The objectives of Ptolemy encompass practically all
aspects of designing signal processing and communications
systems, ranging from algorithms and communication
strategies, through simulation, hardware and
software design, parallel computing, and generation of
real-time prototypes. In this paper we will introduce the
software synthesis aspects of the Ptolemy system. The
environment presented here is both modular and extensible.
Ptolemy allows the user to choose among various
single- or multiple-processor schedulers.
en
dc.language.isoenen
dc.publisherSpringer Verlagen
dc.titleSoftware Synthesis for DSP Using Ptolemyen
dc.typeArticleen
dc.contributor.AlternativeAuthor하순회-
dc.identifier.doi10.1007/BF02406468-
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