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Virtual Worlds Overview

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dc.contributor.authorMcCormick, Debbie-
dc.date.accessioned2016-04-01T02:01:28Z-
dc.date.available2016-04-01T02:01:28Z-
dc.date.issued2008-
dc.identifier.citation외국어교육연구, Vol.11, pp. 31-35-
dc.identifier.issn1229-5892-
dc.identifier.urihttps://hdl.handle.net/10371/95918-
dc.description.abstractThe convergence of open source content creation tools, gaming technology and the
evolution of text-based Multi-User Virtual Environments (MUVEs) has facilitated the
evolution of the genre now commonly referred to as „virtual worlds‟. Today these
„worlds‟ feature rich, realistic graphical environments where participants interact, and sometimes create, fantasy realms that attract participants of various ages, cultures and genders.
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dc.language.isoen-
dc.publisher서울대학교 외국어교육연구소-
dc.titleVirtual Worlds Overview-
dc.typeSNU Journal-
dc.citation.journaltitle외국어교육연구(Foreign Language Education Research)-
dc.citation.endpage35-
dc.citation.pages31-35-
dc.citation.startpage31-
dc.citation.volume11-
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