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Virtual Garment Resizing and Capturing Based on the Parametrized Draft

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dc.contributor.advisor고형석-
dc.contributor.author정문환-
dc.date.accessioned2017-07-13T07:12:25Z-
dc.date.available2017-07-13T07:12:25Z-
dc.date.issued2016-02-
dc.identifier.other000000132038-
dc.identifier.urihttps://hdl.handle.net/10371/119140-
dc.description학위논문 (박사)-- 서울대학교 대학원 : 전기·컴퓨터공학부, 2016. 2. 고형석.-
dc.description.abstractThis dissertation presents novel frameworks for virtual garment resizing and capturing. In the clothing industry, ready-to-wear apparel is designed from standard body, and then it is resized to fit specific body. The resizing job is called grading. Grading requires specialized tailoring techniques and extremely time. We suggest fast and simple grading technique for virtual clothing. For generating virtual garment according to real garment, pattern designing and modeling knowledge are demanded. We propose a method which converts from real garment into virtual garment. There are in need of the virtual clothes grading and modeling methods in the animation and game productions, since costume design takes an important component in the process.
To perform grading job, we introduced retargeting technique which is widely utilized in the computer graphics field. Retargeting technique demands the mediator and the correspondence function. For the mediator of our method, we got the insight from the process of drawing the pattern-making draft. Noting that the draft can be completely determined by supplying the primary body sizes and the garment type, we implemented a computer module which performs the draft construction process. The module is called the parameterized draft module. Barycentric coordinates system is a reasonable method for making correspondence between garment drafts and panels on 2D. Among others, the Mean Value Coordinates (MVC) would be an excellent choice. We call this grading method Draft-space Warping. The proposed grading method can be performed instantly for any given body without calling for the user intervention.
Our approach can minimize designers specialized know-how and save performing time for the grading of real and virtual clothes. Also we suggest compensation techniques to improve the quality of grading. With experimental results, we show that the new grading framework can bring an improvement to garment grading.
Also, we investigated a method which can create the virtual garment from a single photograph of a real garment put on to the mannequin. Similar as our resizing method, we used pattern drafting theory in solving this problem. We utilize parameterized draft module which was introduced in draft-space warping. Then the capturing problem is reduced to find out the garment type and primary body sizes. We determine that information by analyzing the silhouette of the garment with respect to the mannequin. The method works robustly and produces practically usable virtual clothes which can be used for the graphical coordination.
Both methods are devised based on the pattern-making draft. Since proposed methods perform resizing and modeling jobs on 2D, we reduce computation time for the jobs. Although, we can get the plausible results.
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dc.description.tableofcontentsChapter 1 Introduction 1
1.1 Virtual Clothing Techniques 2
1.2 Motivation 5
1.2.1 Garment Resizing 5
1.2.2 Garment Creating from a Photograph 11
1.3 Contribution 14
1.4 Terminology 15

Chapter 2 Previous Work 17
2.1 Garment Resizing 18
2.1.1 Algorithms for Garment Resizing 18
2.1.2 Methods for Draft-space Encoding 19
2.2 Garment Modeling 21
2.2.1 Garment Creating 22
2.2.2 Clothes Classification 24

Chapter 3 Background 27
3.1 Introduction to the Pattern-drafting 27
3.2 Judging the Quality in the Draft-based Method 32

Chapter 4 Garment Resizing 35
4.1 Problem Description 35
4.2 Overview 36
4.3 Draft-Space Encoding and Decoding 40
4.3.1 Triangular Barycentric Coordinates 41
4.3.2 Coordinates Systems for Polygon 42
4.3.3 Comparison 46
4.4 Linear Grading using Base Draft 49
4.5 Dart Compensation 50
4.6 Results 53
4.6.1 Generation of Target Drafts 55
4.6.2 Generation of Panels 56
4.6.3 Primary Body Sizes Analysis 56
4.6.4 Silhouette Analysis 58
4.6.5 Strain Analysis 60
4.6.6 Air-Gap Analysis 63
4.6.7 Redesign using DSW 64
4.7 Discussion 66
4.8 Conclusion 67

Chapter 5 Garment Capture from a Photograph 69
5.1 Overview 69
5.2 Garment Capture 71
5.2.1 Off-line Photographing Set up 72
5.2.2 Obtaining the Garment Silhouette 72
5.2.3 Identifying the Garment Type 73
5.2.4 Identifying the PBSs 74
5.2.5 Texture Extraction 75
5.2.6 Generating the Draft and Panels 77
5.3 Results 78
5.4 Discussion 82
5.5 Conclusion 83

Chapter 6 Conclusion 85

Appendix A Implementing Local Coordinates Systems 89

Bibliography 95

초 록 111
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dc.formatapplication/pdf-
dc.format.extent10891068 bytes-
dc.format.mediumapplication/pdf-
dc.language.isoen-
dc.publisher서울대학교 대학원-
dc.subjectVirtual Garment-
dc.subjectResizing-
dc.subjectGrading-
dc.subjectModeling-
dc.subjectBarycentric Coordinate System-
dc.subjectPhotograph-
dc.subject.ddc621-
dc.titleVirtual Garment Resizing and Capturing Based on the Parametrized Draft-
dc.typeThesis-
dc.description.degreeDoctor-
dc.citation.pages112-
dc.contributor.affiliation공과대학 전기·컴퓨터공학부-
dc.date.awarded2016-02-
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