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The Prospect of next-generation digital content industry: User acceptance of the realistic content technology : 차세대 콘텐츠 산업의 전망: 실감형 콘텐츠 기술의 이용자 수용의도 분석

DC Field Value Language
dc.contributor.advisor황준석-
dc.contributor.authorHyungjin Park-
dc.date.accessioned2017-07-14T02:32:14Z-
dc.date.available2017-07-14T02:32:14Z-
dc.date.issued2016-02-
dc.identifier.other000000132297-
dc.identifier.urihttps://hdl.handle.net/10371/122602-
dc.description학위논문 (석사)-- 서울대학교 대학원 : 협동과정 기술경영·경제·정책전공, 2016. 2. 황준석.-
dc.description.abstractWe are now facing a new age in the digital content industry caused by diffusion of the wearable device. Realistic content, which consist of virtual reality (VR), augmented reality (AR) and hologram technologies. It had been predicted to be the prevalent future digital content technology by many institutions and researchers. There are very limited researchers, however who have tried to predict the possibility of realistic content by analyzing the user acceptance of such technologies.

To complete a definitive study of technology acceptance, an economic model was designed based on the literature reviews of several theories, including behavioral economic, theory of reasoned actions, flow theory and perceived risk theory.

Factors from three different perspectives – Content & Device characteristics and Perceived risk – were integrated with technology acceptance model to improve the reliability and validity of the research and to ensure the results of analysis.

Survey were conducted by users in South Korea (N=429) who were aware of the existence of realistic content technology. Analysis was made based on structural equation modeling method.

The result of factor analysis showed that Flow and Spatiality have significant influence on the Perceived Usefulness of realistic content, Interaction and Display have significant influence on the Perceived Ease of use. Perceived Usefulness had more influences than Perceived Ease of use on the intention to use the realistic content. Meanwhile, users pointed out the privacy risk as the most significant reason that hesitate users may hesitate to use realistic content.

To invigorate next-generation digital content industry, realistic content technology should be focused on providing optimal experiences to the users. In addition, new digital devices with new display systems are vital to the easy use of realistic content. Moreover, danger of personal information infringement must be considered before the active diffusion of realistic content in the society.
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dc.description.tableofcontentsChapter 1. Introduction 1
1.1 Research Background 1
1.2 Purpose of the Research 4

Chapter 2. Theoretical Background 6
2.1 Behavioral Economic 6
2.2 Technology acceptance model 7
2.3 Limitation of TAM to analyze the user acceptance of digital contents 9
2.3.1 Needs of Content characteristic factors 9
2.3.2 Needs of Device characteristic factors 12
2.3.3 Needs of Perceived risk factors 14
2.4 Operational definition of variables and factors 18

Chapter 3. Research model and Hypotheses 21
3.1 Research Questions 21
3.2 Design of Research model 22
3.3 Research Hypotheses 23
3.3.1 Content Characteristics 23
3.3.2 Device Characteristics 24
3.3.3 Perceived Risks 25
3.3.4 Technology acceptance models factors 26
3.4 Survey & Method of analysis 28

Chapter 4. Results of Analysis 29
4.1 Basic statistics of survey participants 29
4.2 Reliability & Validity 31
4.2.1 Internal Consistency check 31
4.2.2 Confirmatory Factor analysis & Identification 33
4.3 Hypothesis verification 36
4.3.1 Result of overall research model analysis 36
4.3.2 Content characteristics hypotheses verification 38
4.3.3 Device characteristics hypotheses verification 39
4.3.4 Perceived risks hypotheses verification 39
4.3.5 Technology acceptance model hypotheses verification 40

Chapter 5. Conclusions 42
5.1 Summary of the research 42
5.2 Research implications & limitations 45
5.2.1 Theoretical implications 45
5.2.2 Practical implications 46
5.2.3 Limitations of the research 49
5.3 Proposal of future research direction 50

Bibliography 52

Appendix : Survey sheet 58

Abstract (Korean) 70
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dc.formatapplication/pdf-
dc.format.extent2854684 bytes-
dc.format.mediumapplication/pdf-
dc.language.isoen-
dc.publisher서울대학교 대학원-
dc.subjectRealistic content-
dc.subjectUser acceptance-
dc.subjectStructural equation modeling-
dc.subjectFlow theory-
dc.subjectPerceived risk-
dc.subjectFuture study-
dc.subject.ddc658-
dc.titleThe Prospect of next-generation digital content industry: User acceptance of the realistic content technology-
dc.title.alternative차세대 콘텐츠 산업의 전망: 실감형 콘텐츠 기술의 이용자 수용의도 분석-
dc.typeThesis-
dc.contributor.AlternativeAuthor박형진-
dc.description.degreeMaster-
dc.citation.pages80-
dc.contributor.affiliation공과대학 협동과정 기술경영·경제·정책전공-
dc.date.awarded2016-02-
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