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Improving GPU-Speedup of Optimized Volume Rendering : 최적화된 Volume Rendering의 GPU-Speedup 개선 기법
DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | 신영길 | - |
dc.contributor.author | 전상수 | - |
dc.date.accessioned | 2017-07-14T03:01:17Z | - |
dc.date.available | 2017-07-14T03:01:17Z | - |
dc.date.issued | 2015-08 | - |
dc.identifier.other | 000000049855 | - |
dc.identifier.uri | https://hdl.handle.net/10371/123178 | - |
dc.description | 학위논문 (석사)-- 서울대학교 대학원 : 전기·컴퓨터공학부, 2015. 8. 신영길. | - |
dc.description.abstract | This paper presents a speedup improvement method for optimized volume rendering in GPU platforms. First, from a set of experiments, we found that the speedup of volume rendering optimized with transparent voxel skipping decreases with dependency on the complexity of target images. In order to evaluate the complexity of
volume images, we developed a new algorithm, called EVIC. Next, we present another new algorithm, called RBDV, that reduces the branch divergence in transparent voxel skipping by factoring out structurally similar code from branch paths in GPU programs. We empirically proved that this RBDV algorithm increases the GPU-speedup of transparent voxel skipping at least by 14%, improving it from x17.5 upto x20.0 or more, on average, for complex target images. | - |
dc.description.tableofcontents | Chapter 1. Introduction 7
Chapter 2. Background 9 2.1. Volume ray-casting 9 2.2. Optimization of volume rendering 11 2.3. GPU-based parallelization 13 2.4. Branch divergence 14 Chapter 3. Findings on Image Complexity Dependence 16 3.1. The complexity evaluation algorithm 16 3.2. Experimentation on image complexity 18 3.3. Analysis on image complexity 20 Chapter 4. Reducing Branch Divergence 24 4.1. The branch divergence reduction algorithm 24 4.2. Experimentation on branch divergence 28 4.3. Analysis on branch divergence 30 Chapter 5. Conclusion and Future Work 32 References 34 Abstract (in Korean) 37 | - |
dc.format | application/pdf | - |
dc.format.extent | 684187 bytes | - |
dc.format.medium | application/pdf | - |
dc.language.iso | en | - |
dc.publisher | 서울대학교 대학원 | - |
dc.subject | image complexity | - |
dc.subject | volume rendering | - |
dc.subject | transparent voxel skipping | - |
dc.subject | graphics processing unit (GPU) | - |
dc.subject.ddc | 621 | - |
dc.title | Improving GPU-Speedup of Optimized Volume Rendering | - |
dc.title.alternative | 최적화된 Volume Rendering의 GPU-Speedup 개선 기법 | - |
dc.type | Thesis | - |
dc.contributor.AlternativeAuthor | Sang-Soo Jun | - |
dc.description.degree | Master | - |
dc.citation.pages | 39 | - |
dc.contributor.affiliation | 공과대학 전기·컴퓨터공학부 | - |
dc.date.awarded | 2015-08 | - |
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