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Qudarangulation of Sewing Pattern based on Recursive Geometry Decomposition
DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | 고형석 | - |
dc.contributor.author | 위르가고초 | - |
dc.date.accessioned | 2017-07-14T03:02:39Z | - |
dc.date.available | 2017-07-14T03:02:39Z | - |
dc.date.issued | 2016-02 | - |
dc.identifier.other | 000000131114 | - |
dc.identifier.uri | https://hdl.handle.net/10371/123204 | - |
dc.description | 학위논문 (석사)-- 서울대학교 대학원 : 전기·컴퓨터공학부, 2016. 2. 고형석. | - |
dc.description.abstract | The accuracy of the finite element solution is dependent on the element mesh layout and the cost of the analysis becomes prohibitively expensive if the number
of elements in the mesh is too large. And a good mesh generating method should let the user to generate a mesh that is just fine enough to give an adequate solution accuracy. Hence, the computational cost of clothing simulation and rendering is mainly dependent on the type of the mesh and its quality. As a result, quadrilateral meshes are generally preferred over triangular mesh for reasons of accuracy and efficiency. This paper presented a method of quadrangulating the sewing pattern based on the recursive geometry decomposition method. Hence, the author proposed two modification on the previous algorithms. The first one deals with the recursive geometry decomposition algorithm. In the proposed algorithm the physical domain of the sewing pattern is decomposed into simple and mappable regions. And the second proposed algorithm of this work deals with the validation of vertex classification algorithm. Therefore, any invalid vertex classification can be validated using the proposed algorithm. | - |
dc.description.tableofcontents | Chapter 1 Introduction 1
Chapter 2 Previous Work 8 2.1 Indirect methods 8 2.2 Direct methods 12 Chapter 3 Background 15 Chapter 4 Method 18 4.1 Vertex Classification 18 4.2 Contour Classification 19 4.3 Boundary discretization 20 4.4 Computational domain construction 21 4.5 Geometry Decomposition 22 4.6 Vertex classification algorithm 24 4.7 Mesh resolution 32 4.8 Quad mesh mapping 33 Chapter 5 Conclusion 36 Bibliography 39 초록 45 | - |
dc.format | application/pdf | - |
dc.format.extent | 1295497 bytes | - |
dc.format.medium | application/pdf | - |
dc.language.iso | en | - |
dc.publisher | 서울대학교 대학원 | - |
dc.subject | Computer Graphics | - |
dc.subject.ddc | 621 | - |
dc.title | Qudarangulation of Sewing Pattern based on Recursive Geometry Decomposition | - |
dc.type | Thesis | - |
dc.description.degree | Master | - |
dc.citation.pages | 55 | - |
dc.contributor.affiliation | 공과대학 전기·컴퓨터공학부 | - |
dc.date.awarded | 2016-02 | - |
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