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A Study of Identity Fraud in MMORPG Game
온라인 게임상에서 일어나는 신분도용에 관한 연구

DC Field Value Language
dc.contributor.advisor유병준-
dc.contributor.author안대환-
dc.date.accessioned2017-07-14T05:11:08Z-
dc.date.available2017-07-14T05:11:08Z-
dc.date.issued2014-02-
dc.identifier.other000000017507-
dc.identifier.urihttps://hdl.handle.net/10371/124488-
dc.description학위논문 (석사)-- 서울대학교 대학원 : 경영학과, 2014. 2. 유병준.-
dc.description.abstractMassively Multiplayer Online Role Playing Game (MMORPG) has become a very popular business area to study as it represents new patterns of collaboration and social interaction in the virtual world. In this study, we empirically raise the issues of identity fraud in MMORPGs. In principle, the online game classification system controls the scope of users activities with regard to the level of age appropriateness. However, the results from this study cast doubt on the effect of the current classification system in that distinctive behavior differences were not found to exist from one age group to another. Specifically, the econometric and multivariate analyses show that the behaviors of the group whose ages are around 40 is very similar to those of the group whose ages are under 14.-
dc.description.tableofcontentsTABLE OF CONTENTS

CHAPTER 1 INTRODUCTION 1

CHAPTER 2 LITERATURE REVIEW 5

CHAPTER 3 DATA DESCRIPTION 9
3.1 Age Distribution 11
3.2 Group Description 12
3.3 Variable Description 14

CHAPTER 4 METHOD AND MODEL 19
4.1 Negative Binominal Regression with Dummy Variables 19
4.2 ANOVA/MANOVA and Cluster Analysis 21

CHAPTER 5 RESULTS 23
5.1 Negative Binominal Regression with Dummy Variables 23
5.2 ANOVA/MANOVA and Cluster Analysis 26

CHAPTER 6 ADDITIONAL STUDIES 29

CHAPTER 7 DISCUSSION 38

REFERENCE 42

초 록 47

APPENDIX 48
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dc.formatapplication/pdf-
dc.format.extent570982 bytes-
dc.format.mediumapplication/pdf-
dc.language.isoen-
dc.publisher서울대학교 대학원-
dc.subjectVirtual world-
dc.subjectMMORPG-
dc.subjectOnline games-
dc.subjectIdentity fraud-
dc.subject.ddc658-
dc.titleA Study of Identity Fraud in MMORPG Game-
dc.title.alternative온라인 게임상에서 일어나는 신분도용에 관한 연구-
dc.typeThesis-
dc.description.degreeMaster-
dc.citation.pages49-
dc.contributor.affiliation경영대학 경영학과-
dc.date.awarded2014-02-
Appears in Collections:
College of Business Administration/Business School (경영대학/대학원)Dept. of Business Administration (경영학과)Theses (Master's Degree_경영학과)
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