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Sound Diffraction Filter Design for Parametric Processing of Acoustic Virtual Reality : 가상현실 음향의 파라메트릭 처리를 위한 소리 회절 필터 설계

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dc.contributor.advisor김성철-
dc.contributor.author최지원-
dc.date.accessioned2018-05-28T16:24:53Z-
dc.date.available2018-05-28T16:24:53Z-
dc.date.issued2018-02-
dc.identifier.other000000149954-
dc.identifier.urihttps://hdl.handle.net/10371/140704-
dc.description학위논문 (박사)-- 서울대학교 대학원 : 공과대학 전기·컴퓨터공학부, 2018. 2. 김성철.-
dc.description.abstractThis dissertation investigates sound diffraction around a sound-occluding obstacle in acoustic virtual reality applications. The concept of ``diffraction filter'' is proposed to represent the changes in sound when it is diffracted around an obstacle. The diffraction filter in free field is obtained using the Fresnel-Kirchhoff diffraction formula and Babinet's principle. To the author's knowledge, this dissertation is the first to construct the transfer function of sound diffraction using the diffraction formula. The diffraction transfer function obtained by numerical computation of the diffraction formula is compared with that measured in the same environment. The comparison validates the numerically computed diffraction filter. As a result, the sound diffraction effect due to obstacles can be obtained from the numerical calculation without taking measurements one by one.
Researches have reported that humans can perceive the sound-occluding obstacles with auditory perception. Unfortunately, these studies have considered limited number of sound-occluding situations because their experiments were mainly based on the actual speakers and microphones. Consequently, systematic study on obstacle perception could not develop and the conclusions of the studies did not coincide. With the aid of recent developments in computational techniques, there have been several attempts to reproduce the sound-occluding effects in the digital domain. However, as these studies were mainly intended to achieve real-time sound effects in virtual reality, they failed to yield physically accurate results.
In these respects, this dissertation attempts to systematically investigate the auditory perception of obstacles by simulating the sound occlusion situations. Simulating various sound occlusion situations is difficult because it involves diffraction and wave interference phenomena. Interactions between sound source, obstacle, and the surrounding environment further impedes the precise analyses. Therefore, as the first step into the systematic study on the auditory perception of obstacles, this dissertation excludes the other environmental effects such as room reverberation, and considers only the diffraction around the obstacle. The diffracted sound is obtained by numerically computing the diffraction filter. In order to provide diversity of scenarios, the shape and size of the obstacle and the direction of the sound source are kept freely adjustable. Particularly, rectangular-shaped obstacles with different aspect ratio values are considered in order to approximately represent the various shapes of obstacles. Then, the minimum size of the perceptible obstacle size is investigated with various parameters. Experimental results exhibit that the minimum perceptible obstacle depends on the aspect ratio of the obstacle, direction of the incoming sound, hearing ability of individuals, and experience of professional music training. Moreover, the concept of ``perceived magnitude response'' is introduced to interpret the determination of minimum perceptible obstacle size.
In the next step, this dissertation investigates physical aspects of the diffraction filter. Magnitude response of the diffraction filter exhibits significant scalability with respect to the obstacle conditions. This scalability is likely to inspire the design of diffraction filters for virtual reality applications that are both physically meaningful and computationally efficient. With regard to this aspect, this dissertation proposes two practical approaches to apply a diffraction filter in acoustic virtual reality. The first approach utilizes the artificial neural network (ANN) structure to construct a lookup table of the diffraction filters for various sound-occluding situations. The other approach provides a physically meaningful model to characterize the magnitude response of the diffraction filter. This model further interprets the scalability of the diffraction filter. These two approaches will enable real-time reproduction of sound diffraction effect in acoustic virtual reality.
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dc.description.tableofcontents1 INTRODUCTION 1
2 TRANSFER FUNCTION OF DIFFRACTION 7
2.1 Introduction 7
2.2 Transfer function obtained by diffraction formula 8
2.2.1 Transfer function obtained via diffraction formula 8
2.2.2 Babinets principle 10
2.2.3 Final form 10
2.3 Verification 10
2.3.1 Measurement setup 10
2.3.2 Comparison of measured and numerically computed transfer function 14
2.4 Characteristics of diffraction filters 14
2.5 Summary 19
3 AUDITORY PERCEPTION OF OBSTACLES 21
3.1 Introduction 21
3.2 Preliminary Experiment: Minimum perceptible obstacle size (X_0.5) depending on sound-source incidence direction (theta_inc) 22
3.2.1 Methods 22
3.2.2 Results 29
3.3 Experiment: Minimum perceptible obstacle size (X_0.5) depending on AR 31
3.3.1 Methods 31
3.3.2 Results 32
3.4 Discussion of X_0.5 determination 35
3.4.1 Hypothesis 35
3.4.2 Verification and analysis 37
3.4.3 Explanation of difference in X_0.5 for NE and E groups 41
3.5 Summary 42
4 APPLICATION IN VIRTUAL REALITY 45
4.1 Introduction 45
4.2 Scalability of diffraction filter 46
4.2.1 Obstacle area 46
4.2.2 Source and obstacle positions 48
4.2.3 Aspect ratio of obstacle 53
4.3 Lookup table using ANN structure 53
4.3.1 Proposed ANN structure 56
4.3.2 Performance of the ANN-based lookup table 57
4.4 Modeling diffraction filter 60
4.4.1 Diffraction by circular aperture 62
4.4.2 Approximating rectangular obstacle with circular rings 62
4.4.3 Numerical analysis 65
4.4.4 Fitting squared magnitude response of diffraction filter 65
4.5 Analytic representation of diffraction filter scalability 70
4.6 Summary 70
5 CONCLUSION 73
Abstract (In Korean) 83
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dc.formatapplication/pdf-
dc.format.extent4920843 bytes-
dc.format.mediumapplication/pdf-
dc.language.isoen-
dc.publisher서울대학교 대학원-
dc.subjectSound diffraction-
dc.subjectSound occlusion-
dc.subjectDiffraction filter-
dc.subjectPerception boundary-
dc.subjectVirtual reality-
dc.subjectArtificial neural network-
dc.subject.ddc621.3-
dc.titleSound Diffraction Filter Design for Parametric Processing of Acoustic Virtual Reality-
dc.title.alternative가상현실 음향의 파라메트릭 처리를 위한 소리 회절 필터 설계-
dc.typeThesis-
dc.contributor.AlternativeAuthorChoi, Ji-Won-
dc.description.degreeDoctor-
dc.contributor.affiliation공과대학 전기·컴퓨터공학부-
dc.date.awarded2018-02-
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