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Empath-D: VR-based empathetic app design for accessibility

Cited 0 time in Web of Science Cited 11 time in Scopus
Authors

Kim, Wonjung; Choo, Kenny Tsu Wei; Lee, Youngki; Misra, Archan; Balan, Rajesh Krishna

Issue Date
2018-06
Publisher
Association for Computing Machinery, Inc
Citation
MobiSys 2018 - Proceedings of the 16th ACM International Conference on Mobile Systems, Applications, and Services, pp.123-135
Abstract
© 2018 Association for Computing Machinery.With app-based interaction increasingly permeating all aspects of daily living, it is essential to ensure that apps are designed to be inclusive and are usable by a wider audience such as the elderly, with various impairments (e.g., visual, audio and motor). We propose Empath-D, a system that fosters empathetic design, by allowing app designers, in-situ, to rapidly evaluate the usability of their apps, from the perspective of impaired users. To provide a truly authentic experience, Empath-D carefully orchestrates the interaction between a smartphone and a VR device, allowing the user to experience simulated impairments in a virtual world while interacting naturally with the app, using a real smartphone. By carefully orchestrating the VR-smartphone interaction, Empath-D tackles challenges such as preserving low-latency app interaction, accurate visualization of hand movement and low-overhead perturbation of I/O streams. Experimental results show that user interaction with Empath-D is comparable (both in accuracy and user perception) to real-world app usage, and that it can simulate impairment effects as effectively as a custom hardware simulator.
URI
https://hdl.handle.net/10371/179342
DOI
https://doi.org/10.1145/3210240.3210331
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