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Effects of virtual body-representation on motor skill learning

Cited 3 time in Web of Science Cited 0 time in Scopus
Authors

Shin, Yongmin; Lim, Jaeseo; Kim, Yonggwan; Seo, Deog-Gyu; Ihm, Jungjoon

Issue Date
2022-09
Publisher
Nature Publishing Group
Citation
Scientific Reports, Vol.12 No.1, p. 15283
Abstract
Motor learning is often hindered or facilitated by visual information from one's body and its movement. However, it is unclear whether visual representation of the body itself facilitates motor learning. Thus, we tested the effects of virtual body-representation on motor learning through a virtual reality rotary pursuit task. In the task, visual feedback on participants' movements was identical, but virtual body-representation differed by dividing the experimental conditions into three conditions: non-avatar, non-hand avatar, and hand-shaped avatar. We measured the differences in the rate of motor learning, body-ownership, and sense of agency in the three conditions. Although there were no differences in body-ownership and sense of agency between the conditions, the hand-shaped avatar condition was significantly superior to the other conditions in the rate of learning. These findings suggest that visually recognizing one's body shape facilitates motor learning.
ISSN
2045-2322
URI
https://hdl.handle.net/10371/185633
DOI
https://doi.org/10.1038/s41598-022-19514-9
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