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Motion In-betweening for Physically Simulated Characters

DC Field Value Language
dc.contributor.authorGopinath, Deepak-
dc.contributor.authorJoo, Hanbyul-
dc.contributor.authorWon, Jungdam-
dc.date.accessioned2024-05-08T05:35:15Z-
dc.date.available2024-05-08T05:35:15Z-
dc.date.created2023-04-12-
dc.date.created2023-04-12-
dc.date.issued2022-12-
dc.identifier.citationProceedings - SIGGRAPH Asia 2022 Posters, p. 3564186-
dc.identifier.urihttps://hdl.handle.net/10371/201171-
dc.description.abstract© 2022 Owner/Author.We present a motion in-betweening framework to generate high quality, physically plausible character animation when we are given temporally sparse keyframes as soft animation constraints. More specifically, we learn imitation policies for physically simulated characters by using deep reinforcement learning where the policies can access limited information only. Once learned, the physically simulated characters are capable of adapting to external perturbations while following given sparse input keyframes. We demonstrate the performance of our framework on two different motion datasets and also compare our results with the the results generated by a baseline imitation policy.-
dc.language영어-
dc.publisherAssociation for Computing Machinery, Inc-
dc.titleMotion In-betweening for Physically Simulated Characters-
dc.typeArticle-
dc.identifier.doi10.1145/3550082.3564186-
dc.citation.journaltitleProceedings - SIGGRAPH Asia 2022 Posters-
dc.identifier.scopusid2-s2.0-85145553554-
dc.citation.startpage3564186-
dc.description.isOpenAccessN-
dc.contributor.affiliatedAuthorJoo, Hanbyul-
dc.contributor.affiliatedAuthorWon, Jungdam-
dc.type.docTypeConference Paper-
dc.description.journalClass1-
dc.subject.keywordAuthorCharacter Animation-
dc.subject.keywordAuthorDeep Learning-
dc.subject.keywordAuthorMulti-agent-
dc.subject.keywordAuthorNeural Network-
dc.subject.keywordAuthorPhysics-based Simulation and Control-
dc.subject.keywordAuthorReinforcement Learning-
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  • College of Engineering
  • Dept. of Computer Science and Engineering
Research Area Computational Performance, Computer Graphics, Machine Learning, Robotics

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