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Learning Body Shape Variation in Physics-based Characters

DC Field Value Language
dc.contributor.authorWon, Jungdam-
dc.contributor.authorLee, Jehee-
dc.date.accessioned2024-05-08T05:35:40Z-
dc.date.available2024-05-08T05:35:40Z-
dc.date.created2020-01-30-
dc.date.issued2019-11-
dc.identifier.citationACM Transactions on Graphics, Vol.38 No.6, p. 207-
dc.identifier.issn0730-0301-
dc.identifier.urihttps://hdl.handle.net/10371/201178-
dc.description.abstractRecently, deep reinforcement learning (DRL) has attracted great attention in designing controllers for physics-based characters. Despite the recent success of DRL, the learned controller is viable for a single character. Changes in body size and proportions require learning controllers from scratch. In this paper, we present a new method of learning parametric controllers for body shape variation. A single parametric controller enables us to simulate and control various characters having different heights, weights, and body proportions. The users are allowed to create new characters through body shape parameters, and they can control the characters immediately. Our characters can also change their body shapes on the fly during simulation. The key to the success of our approach includes the adaptive sampling of body shapes that tackles the challenges in learning parametric controllers, which relies on the marginal value function that measures control capabilities of body shapes. We demonstrate parametric controllers for various physically simulated characters such as bipeds, quadrupeds, and underwater animals.-
dc.language영어-
dc.publisherAssociation for Computing Machinary, Inc.-
dc.titleLearning Body Shape Variation in Physics-based Characters-
dc.typeArticle-
dc.identifier.doi10.1145/3355089.3356499-
dc.citation.journaltitleACM Transactions on Graphics-
dc.identifier.wosid000498397300056-
dc.identifier.scopusid2-s2.0-85078923742-
dc.citation.number6-
dc.citation.startpage207-
dc.citation.volume38-
dc.description.isOpenAccessN-
dc.contributor.affiliatedAuthorWon, Jungdam-
dc.contributor.affiliatedAuthorLee, Jehee-
dc.type.docTypeArticle-
dc.description.journalClass1-
dc.subject.keywordAuthorCharacter Animation-
dc.subject.keywordAuthorPhysics-based Simulation and Control-
dc.subject.keywordAuthorReinforcement Learning-
dc.subject.keywordAuthorDeep Learning-
dc.subject.keywordAuthorNeural Network-
dc.subject.keywordAuthorLocomotion Control-
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  • College of Engineering
  • Dept. of Computer Science and Engineering
Research Area Computational Performance, Computer Graphics, Machine Learning, Robotics

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