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온라인 게임 이용이 청소년의 대인관계 인식 및 커뮤니케이션 능력에 미치는 영향
Junior high school students` Multiplayer Online Role Playing Game(MMORPG) use and its effects on real interpersonal relationship cognition and communication competence

DC Field Value Language
dc.contributor.advisor윤석민-
dc.contributor.author오형일-
dc.date.accessioned2009-12-17T01:55:57Z-
dc.date.available2009-12-17T01:55:57Z-
dc.date.copyright2005.-
dc.date.issued2005-
dc.identifier.urihttp://dcollection.snu.ac.kr:80/jsp/common/DcLoOrgPer.jsp?sItemId=000000050485kor
dc.identifier.urihttps://hdl.handle.net/10371/21087-
dc.description학위논문(석사)--서울대학교 대학원 :언론정보학과,2005.ko
dc.format.extentvi, 87 p.ko
dc.language.isoko-
dc.publisher서울대학교 대학원ko
dc.subject온라인 게임ko
dc.subjectMMORPGko
dc.subject문화계발ko
dc.subjectcultivationko
dc.subject대인관계 인식ko
dc.subjectinterpersonal relationship congnitionko
dc.subject커뮤니케이션 능력ko
dc.subjectcommunication competenceko
dc.subject표현성ko
dc.subjectexpressivenessko
dc.subject반응성ko
dc.subjectanonymityko
dc.subject개방성ko
dc.subjectimmersionko
dc.subject상호작용성ko
dc.subjectresponsivenessko
dc.subject익명성ko
dc.subjectopennessko
dc.subject몰입ko
dc.subjectinteractivityko
dc.subject참여ko
dc.subjectparticipationko
dc.subject실재감ko
dc.subjectpresenceko
dc.subject경쟁ko
dc.subjectuncertaintyko
dc.subject문화산업ko
dc.subjectimitationko
dc.subject불확실성ko
dc.subjectpower oriented competitionko
dc.subject모방ko
dc.subjectculture industryko
dc.title온라인 게임 이용이 청소년의 대인관계 인식 및 커뮤니케이션 능력에 미치는 영향ko
dc.title.alternativeJunior high school students` Multiplayer Online Role Playing Game(MMORPG) use and its effects on real interpersonal relationship cognition and communication competenceko
dc.typeThesis-
dc.contributor.department언론정보학과-
dc.description.degreeMasterko
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College of Social Sciences (사회과학대학)Dept. of Communication (언론정보학과)Theses (Master's Degree_언론정보학과)
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