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다사용자 온라인 롤플레잉 게임 수용자의 가상현실 체험과 게임 이용 동기에 관한 연구 : 중이용자와 경이용자 간의 차이를 중심으로
Audience analysis of on-line game players regarding the experience of virtual reality and the motivation for playing : comparing light and heavy user groups

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Authors
장세훈
Advisor
박명진
Issue Date
2005
Publisher
서울대학교 대학원
Keywords
온라인게임on-line gameMMORPGMMORPG가상현실감virtual reality가상공동체virtual community게임이용동기game motivation리니지Lineage
Description
학위논문(석사)--서울대학교 대학원 :언론정보학과,2005.
Language
Korean
URI
http://dcollection.snu.ac.kr:80/jsp/common/DcLoOrgPer.jsp?sItemId=000000050480

https://hdl.handle.net/10371/21092
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College of Social Sciences (사회과학대학)Dept. of Communication (언론정보학과)Theses (Master's Degree_언론정보학과)
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