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픽셀 쉐이더와 3D 텍스쳐를 이용한 볼륨 데이터의 효율적인 분류 및 렌더링

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Authors

송희용

Advisor
신영길
Issue Date
2003
Publisher
서울대학교 대학원
Keywords
볼륨 렌더링Volume rendering픽셀 쉐이더Pixel shader3D 텍스쳐3D texture그래픽스 하드웨어Graphics hardware추출Classification
Description
학위논문(석사)--서울대학교 대학원 :전기·컴퓨터공학부,2003.
Language
Korean
URI
http://dcollection.snu.ac.kr:80/jsp/common/DcLoOrgPer.jsp?sItemId=000000058039

https://hdl.handle.net/10371/48272
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