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물리 학습을 위한 피지컬 인터랙션 게임의 방향 : Direction of Physical Interaction Games for Physics Education
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- Authors
- Issue Date
- 2010-10
- Publisher
- 한국디자인학회
- Citation
- 한국디자인학회 2010 디자인통합 국제학술대회 논문집, pp. 450-451
- Keywords
- 예술체육 ; Smart phone ; Game ; Physics ; Edutainment ; Interaction
- Abstract
- This is a comparative research and case studies on physics game applications in smart phones for the development of the physics game project. Normally, people perceive physics as a difficult science full of complex computations and formulae. But physics was created through an effort to understand everyday phenomena logically, easily and simply. Therefore what is more important than computation is intuition. Physics let people question the very essence of things. It explains and analyzes various examples of physics games based on dynamics. It prepares the basis for using smart phones, which are more portable and network-friendly than the conventional personal computers, to transform games into educational media targeted for lower grade elementary school students. It research to study the possibility of maximizing the advantages of using games for "fun education", without sacrificing the educational content and effects.
This is a comparative research and case studies on physics game applications in smart phones for the development of the physics game project. Normally, people perceive physics as a difficult science full of complex computations and formulae. But physics was created through an effort to understand everyday phenomena logically, easily and simply. Therefore what is more important than computation is intuition. Physics let people question the very essence of things. It explains and analyzes various examples of physics games based on dynamics. It prepares the basis for using smart phones, which are more portable and network-friendly than the conventional personal computers, to transform games into educational media targeted for lower grade elementary school students. It research to study the possibility of maximizing the advantages of using games for "fun education", without sacrificing the educational content and effects.
- Language
- Korean
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