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자동사냥 프로그램의 법적 문제 ―미국의 MDY industries v. Blizzard Ent.판결이 다룬 저작권법 문제를 중심으로- : The legal problem in an Auto-hunting bot ― Mainly about the copyright infringement problem included in MDY Industries v. Blizzard Entertainment decision in US

DC Field Value Language
dc.contributor.author박준석-
dc.creator박준석-
dc.date.accessioned2013-10-16T01:15:46Z-
dc.date.available2013-10-16T01:15:46Z-
dc.date.issued2010-09-
dc.identifier.citation창작과 권리 No.60, pp. 145-194-
dc.identifier.issn1226-0509-
dc.identifier.urihttps://hdl.handle.net/10371/83656-
dc.description.abstractThis Article focus on the abuse problem of auto bot which has been as an important problem as Real Money Trade of game items among many issues which the worlds best online game industry of South Korea has suffered from. As a result, I would argue that Auto-hunting bot should be finally banned in our country regardless of the presence of any specific provision after each theory supporting the justification for using a bot is separately refuted.
Even though there are various legal methods to be taken for such prohibition following the above argument, this article mainly analyzed the copyright perspective included in MDY industries v. Blizzard Entertainment case of US District Court. As a result, except that whether a temporary storage would fall under the scope of the right of reproduction is different, it seems to be similarly difficult that the exhaustion principle of copyright might be implemented into the relation between online gaming service providers and their users, even if a similar dispute would occur in Korea in the future.
In addition, under this articles analysis, it is likely that the right of integrity which is unique in Korean Copyright Act would be infringed by using a bot.
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dc.language.isokoen
dc.publisher세창출판사en
dc.subject사회과학en
dc.subject오토 프로그램-
dc.subject자동사냥 프로그램-
dc.subject온라인게임-
dc.subject게임 저작권-
dc.subject기술적 보호조치-
dc.subject리니지-
dc.subject소진 원칙-
dc.subject최초판매 원칙-
dc.subject아이템-
dc.subjectbot program-
dc.subjectonline game-
dc.subjectMDY-
dc.subjectcopyright in game-
dc.subjecttechnological measure-
dc.subjectBlizzard-
dc.subjectexhaustion doctrine-
dc.subjectfirst sale doctrine-
dc.subjectgame items-
dc.title자동사냥 프로그램의 법적 문제 ―미국의 MDY industries v. Blizzard Ent.판결이 다룬 저작권법 문제를 중심으로-en
dc.title.alternativeThe legal problem in an Auto-hunting bot ― Mainly about the copyright infringement problem included in MDY Industries v. Blizzard Entertainment decision in USen
dc.typeArticle-
dc.author.alternativePark, Jun-seok-
dc.citation.journaltitle창작과 권리-
dc.description.srndOAIID:oai:osos.snu.ac.kr:snu2010-01/102/0000008736/3-
dc.description.srndSEQ:3-
dc.description.srndPERF_CD:SNU2010-01-
dc.description.srndEVAL_ITEM_CD:102-
dc.description.srndUSER_ID:0000008736-
dc.description.srndADJUST_YN:Y-
dc.description.srndEMP_ID:A078845-
dc.description.srndDEPT_CD:931-
dc.description.srndFILENAME:첨부된 내역이 없습니다.-
dc.description.srndDEPT_NM:법학과-
dc.description.srndEMAIL:jhjh6@snu.ac.kr-
dc.description.srndSCOPUS_YN:N-
dc.description.srndCONFIRM:Y-
dc.identifier.srnd2010-01/102/0000008736/3-
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