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The Prospect of next-generation digital content industry: User acceptance of the realistic content technology : 차세대 콘텐츠 산업의 전망: 실감형 콘텐츠 기술의 이용자 수용의도 분석

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Authors

Hyungjin Park

Advisor
황준석
Major
공과대학 협동과정 기술경영·경제·정책전공
Issue Date
2016-02
Publisher
서울대학교 대학원
Keywords
Realistic contentUser acceptanceStructural equation modelingFlow theoryPerceived riskFuture study
Description
학위논문 (석사)-- 서울대학교 대학원 : 협동과정 기술경영·경제·정책전공, 2016. 2. 황준석.
Abstract
We are now facing a new age in the digital content industry caused by diffusion of the wearable device. Realistic content, which consist of virtual reality (VR), augmented reality (AR) and hologram technologies. It had been predicted to be the prevalent future digital content technology by many institutions and researchers. There are very limited researchers, however who have tried to predict the possibility of realistic content by analyzing the user acceptance of such technologies.

To complete a definitive study of technology acceptance, an economic model was designed based on the literature reviews of several theories, including behavioral economic, theory of reasoned actions, flow theory and perceived risk theory.

Factors from three different perspectives – Content & Device characteristics and Perceived risk – were integrated with technology acceptance model to improve the reliability and validity of the research and to ensure the results of analysis.

Survey were conducted by users in South Korea (N=429) who were aware of the existence of realistic content technology. Analysis was made based on structural equation modeling method.

The result of factor analysis showed that Flow and Spatiality have significant influence on the Perceived Usefulness of realistic content, Interaction and Display have significant influence on the Perceived Ease of use. Perceived Usefulness had more influences than Perceived Ease of use on the intention to use the realistic content. Meanwhile, users pointed out the privacy risk as the most significant reason that hesitate users may hesitate to use realistic content.

To invigorate next-generation digital content industry, realistic content technology should be focused on providing optimal experiences to the users. In addition, new digital devices with new display systems are vital to the easy use of realistic content. Moreover, danger of personal information infringement must be considered before the active diffusion of realistic content in the society.
Language
English
URI
https://hdl.handle.net/10371/122602
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