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Qudarangulation of Sewing Pattern based on Recursive Geometry Decomposition
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- Authors
- Advisor
- 고형석
- Major
- 공과대학 전기·컴퓨터공학부
- Issue Date
- 2016-02
- Publisher
- 서울대학교 대학원
- Keywords
- Computer Graphics
- Description
- 학위논문 (석사)-- 서울대학교 대학원 : 전기·컴퓨터공학부, 2016. 2. 고형석.
- Abstract
- The accuracy of the finite element solution is dependent on the element mesh layout and the cost of the analysis becomes prohibitively expensive if the number
of elements in the mesh is too large. And a good mesh generating method should let the user to generate a mesh that is just fine enough to give an adequate
solution accuracy. Hence, the computational cost of clothing simulation and rendering is mainly dependent on the type of the mesh and its quality. As a result, quadrilateral meshes are generally preferred over triangular mesh for reasons of accuracy and efficiency.
This paper presented a method of quadrangulating the sewing pattern based on the recursive geometry decomposition method. Hence, the author proposed
two modification on the previous algorithms. The first one deals with the recursive geometry decomposition algorithm. In the proposed algorithm the physical
domain of the sewing pattern is decomposed into simple and mappable regions. And the second proposed algorithm of this work deals with the validation of vertex classification algorithm. Therefore, any invalid vertex classification can
be validated using the proposed algorithm.
- Language
- English
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