Publications

Detailed Information

Qudarangulation of Sewing Pattern based on Recursive Geometry Decomposition

Cited 0 time in Web of Science Cited 0 time in Scopus
Authors

위르가고초

Advisor
고형석
Major
공과대학 전기·컴퓨터공학부
Issue Date
2016-02
Publisher
서울대학교 대학원
Keywords
Computer Graphics
Description
학위논문 (석사)-- 서울대학교 대학원 : 전기·컴퓨터공학부, 2016. 2. 고형석.
Abstract
The accuracy of the finite element solution is dependent on the element mesh layout and the cost of the analysis becomes prohibitively expensive if the number
of elements in the mesh is too large. And a good mesh generating method should let the user to generate a mesh that is just fine enough to give an adequate
solution accuracy. Hence, the computational cost of clothing simulation and rendering is mainly dependent on the type of the mesh and its quality. As a result, quadrilateral meshes are generally preferred over triangular mesh for reasons of accuracy and efficiency.
This paper presented a method of quadrangulating the sewing pattern based on the recursive geometry decomposition method. Hence, the author proposed
two modification on the previous algorithms. The first one deals with the recursive geometry decomposition algorithm. In the proposed algorithm the physical
domain of the sewing pattern is decomposed into simple and mappable regions. And the second proposed algorithm of this work deals with the validation of vertex classification algorithm. Therefore, any invalid vertex classification can
be validated using the proposed algorithm.
Language
English
URI
https://hdl.handle.net/10371/123204
Files in This Item:
Appears in Collections:

Altmetrics

Item View & Download Count

  • mendeley

Items in S-Space are protected by copyright, with all rights reserved, unless otherwise indicated.

Share