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A Study of Identity Fraud in MMORPG Game
온라인 게임상에서 일어나는 신분도용에 관한 연구

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Authors
안대환
Advisor
유병준
Major
경영대학 경영학과
Issue Date
2014-02
Publisher
서울대학교 대학원
Keywords
Virtual worldMMORPGOnline gamesIdentity fraud
Description
학위논문 (석사)-- 서울대학교 대학원 : 경영학과, 2014. 2. 유병준.
Abstract
Massively Multiplayer Online Role Playing Game (MMORPG) has become a very popular business area to study as it represents new patterns of collaboration and social interaction in the virtual world. In this study, we empirically raise the issues of identity fraud in MMORPGs. In principle, the online game classification system controls the scope of users activities with regard to the level of age appropriateness. However, the results from this study cast doubt on the effect of the current classification system in that distinctive behavior differences were not found to exist from one age group to another. Specifically, the econometric and multivariate analyses show that the behaviors of the group whose ages are around 40 is very similar to those of the group whose ages are under 14.
Language
English
URI
https://hdl.handle.net/10371/124488
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College of Business Administration/Business School (경영대학/대학원)Dept. of Business Administration (경영학과)Theses (Master's Degree_경영학과)
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