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깊이 버퍼를 이용하는 효율적인 가시성 검사와 그림자 생성 방법 : Efficient visibility determination and shadow generation using depth buffer

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Authors

오경수

Advisor
신영길
Issue Date
2001
Publisher
서울대학교 대학원
Keywords
실시간 렌더링realtime rendering깊이버퍼depth buffer그림자shadow texture가시성 검사visibility determination
Description
학위논문(박사)--서울대학교 대학원 :전기·컴퓨터공학부,2001.
Language
Korean
URI
http://dcollection.snu.ac.kr:80/jsp/common/DcLoOrgPer.jsp?sItemId=000000066387

https://hdl.handle.net/10371/30741
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