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자동사냥 프로그램의 법적 문제 ―미국의 MDY industries v. Blizzard Ent.판결이 다룬 저작권법 문제를 중심으로-
The legal problem in an Auto-hunting bot ― Mainly about the copyright infringement problem included in MDY Industries v. Blizzard Entertainment decision in US

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Authors
박준석
Issue Date
2010-09
Publisher
세창출판사
Citation
창작과 권리 No.60, pp. 145-194
Keywords
사회과학오토 프로그램자동사냥 프로그램온라인게임게임 저작권기술적 보호조치리니지소진 원칙최초판매 원칙아이템bot programonline gameMDYcopyright in gametechnological measureBlizzardexhaustion doctrinefirst sale doctrinegame items
Abstract
This Article focus on the abuse problem of auto bot which has been as an important problem as Real Money Trade of game items among many issues which the worlds best online game industry of South Korea has suffered from. As a result, I would argue that Auto-hunting bot should be finally banned in our country regardless of the presence of any specific provision after each theory supporting the justification for using a bot is separately refuted.
Even though there are various legal methods to be taken for such prohibition following the above argument, this article mainly analyzed the copyright perspective included in MDY industries v. Blizzard Entertainment case of US District Court. As a result, except that whether a temporary storage would fall under the scope of the right of reproduction is different, it seems to be similarly difficult that the exhaustion principle of copyright might be implemented into the relation between online gaming service providers and their users, even if a similar dispute would occur in Korea in the future.
In addition, under this articles analysis, it is likely that the right of integrity which is unique in Korean Copyright Act would be infringed by using a bot.
ISSN
1226-0509
Language
Korean
URI
https://hdl.handle.net/10371/83656
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College of Law/Law School (법과대학/대학원)Dept. of Law (법학과)Journal Papers (저널논문_법학과)
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